Synopsis Monsters University
After visiting Monsters Inc.—Monstropolis' most profitable and best-known scaring company—on a school field trip, a young monster named Michael "Mike" Wazowski dreams of being a scarer when he grows up. Eleven years later, Mike is a scare major at Monsters University, where he meets his new roommate, Randall "Randy" Boggs, and a large, blue, furry monster named James P. "Sulley" Sullivan.
Mike studies hard, while the privileged Sulley—who comes from a talented family of scarers—relies on his natural scaring ability and begins to falter. At the final exam, Mike and Sulley's rivalry makes Dean Hardscrabble fail them both and drop them from the program, prompting Roar Omega Roar to remove Sulley from their team. Mike decides to prove himself by entering the Scare Games, but Oozma Kappa—the only fraternity that was removed from the program—is denied entry as they are one team member short. Seeing the competition as his ticket back into the scare program, Sulley joins and Mike reluctantly accepts.
Oozma Kappa fails the first challenge, an obstacle course where the contestants dodge harmful, glowing "urchins," but miraculously advances when another team is disqualified for using protection gel, which violates the Scare Games' rules. The contestants attend Roar Omega Roar's party where the other competitors humiliate and discourage Oozma Kappa. Mike arranges a secret visit to Monsters, Inc. to lift their spirits, but Sulley still doubts that Mike can be a true scarer. Oozma Kappa places second in the following events. In the final round, they pull off a close victory cemented by a final decisive scare by Mike. Afterwards, Mike discovers that Sulley cheated to improve Mike's score. Determined to prove he is capable of becoming a scarer, Mike breaks into the school's door lab and enters a door to the human world, but the door leads to a summer camp and he is unable to scare a cabin full of children.
Back at the university, Sulley confesses to Hardscrabble that he cheated, just as she is notified of the break-in. Realizing what happened, Sulley enters the door to look for Mike. After finding and reconciling with him, they try to return but they find they are trapped in the human world because Hardscrabble has deactivated the door while waiting for the authorities to arrive. Mike realizes that the only way to get back into the monster world is to generate enough scream energy to power the door from their side. Working together, Sulley and Mike terrify the adults, generating an overwhelming amount of scream energy and allowing them to return to the lab.
Their actions lead to their expulsion from the university, but the other members of Oozma Kappa are accepted into the scare program the next semester because Hardscrabble is impressed with their performance in the games. They share goodbyes and as Sulley and Mike leave, Hardscrabble tells them they are the first to have surprised her and wishes them luck for the future. Mike and Sulley begin work at Monsters, Inc. in the company mailroom under the mailroom manager, the Abominable Snowman. Working their way up through the company, the two eventually become part of the Scarer Team, thus setting the events of Monsters, Inc. in motion.
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